arma 3 increase vehicle speedrok aoe commanders
It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. One of the most significant additions to Arma 3 is the introduction of underwater environments Could you help me with that, please? This can be provided by nearby houses, or by building tents. insertions where surprise is key, deploy the SDV and approach the target from below. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. Striders have base armour values of 200. base for a surprise night-time raid. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm 2- The option to turn on lights on vehicles just disappears =( I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. By Maintaining a constant speed up till now is annoying at best. Game engine does not support this feature for air vehicle physics. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. Thank you for the help! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Interior. I was curious about how fast a player could run forward in a single direction. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. Good night! ^ A low gear would certainly help for steep terrain. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. Love it if you could make it work with the submarines too. Could you tell me where is it, please? And do you recommend me a better way to increases (or implement) an speedboat much faster, please? Move the mouse slower. Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. That should allow the vehicle speed up until it hits 50km/h. A guide to graphics settings vs frame rate for Arma 3 in 2021. November 24, 2016 in Solved. Momentum, suspension and gravity all play a much bigger edit: Sorry havent looked in the comments that you already found it. Seats Targeting:1 Laser DesignatorDefensive:1 Smoke Generator The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). Thank you for help. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. 26 fuel units I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. vehicle Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? and the 2 civ boats pleases. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? This item will only be visible to you, admins, and anyone marked as a creator. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . I can open it with notepad++ but it is crypted (a lot of unknew characteres). The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). How about adding gears while we're at it? action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. its a big problem =( VEHICLE IS ALWAYS AN OPTION. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. For those Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; It's measured in meters-per-second. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . I got a problem with Jozen mod. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). I can change the price, carry limit, but don't find the speed option. Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Item capacity 1- The button Accessories on gun shop npc stops working. Is possible to show the option all time of the day, too? Strider, Strider HMG, Strider GMG #4 [ESD]Calibre May 9, 2017 @ 2:51am Excellent mod! gears 1-8 and 2 reverse gears. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. Would be good to have wheel spin and skid if using 'E' from a standing start. Object speed is equal to sqrt(x 2 + y 2 + z 2 . Other questions When? The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. 800 DPI is best for me. Type However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. Use the mouse to control the helicopter smoothly. If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. The Strider is based on the real-world "LGS Fennek" LARV. However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. Create a new shop (already with c/c) and put the classname of your vehicle here. Scrolling slower (or in smaller increments) should improve turn speed a bit. By using this site, you agree to our Terms of Use. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. Was always like it? Press J to jump to the feed. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. So lets see. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS How do you even aim? Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! Speeds listed are forward movement speeds only. Untested so mileage may vary. Here's some data. Hold [Left Shift] to increase throttle and gain altitude. It is only visible to you. A Strider looks over cargo containers at Malden airport. For those insertions where surprise is key, deploy the SDV and approach the target from below. If destroyed: Rapidly lose entire fuel supply over several seconds. Maneuver the helicopter sideways with [A] and [D]. The hatchback speed, the offread speed, the boats speed. Once all these conditions are met you can enlist fighters to your cause. Valve Corporation. It takes 200% increased damage from high-explosive (HE) type munitions. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. All four of the Strider's wheels are able to resist just 250 points of damage. The driver can operate the vehicle, turn the lights on and off, and blow the horn. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. You cannot go prone with a launcher. 2. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. No matter the variant, they all utilise Composite Armour plating. 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