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Lets also assume that his preferred actions include ray of frost (+2 CR), unarmed strike, and fireball; that his preferred legendary actions include unarmed strike and move; that he cannot use charm (+1 CR); that he primarily uses the phasing lair action; that he prefers to isolate characters via defenestration; that he prepares between consecutive combats by using the hide action (+1 CR); and that his responses to provocation are stoic. These include changes like undead familiars and steeds as well as alarm screams and ominous telepathic eavesdropping. Strahd flees combat as soon as a PC casts a powerful Concentration spellsuch as Haste or Polymorphand returns only once those spells have ended, even if that takes multiple minutes or an hour. Guide to Curse of Strahd for New DMs - Roll20 Language links are at the top of the page across from the title. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. It only takes a minute to sign up. The REAL real boss of Curse of Strahd is finding a way to get Strahd to abandon his tactical bullshit and fight you blindly like a man. $41.95 at Amazon $55.99 at Amazon $55.99 Pros + Gorgeous box and DM. Strahd uses a spell slot of 3rd level or higher to cast fireball. She writes and edits D&D 5e and independent TTRPG adventures, rulebooks, and supplements in her free time. Wrathful. Sometimes the solution is not a fight; it is their job to know when to fight, when to run, and when to find different solutions, Use foreshadowing and foreboding to warn players. Lets assume that his preferred actions include unarmed strike, fireball, and polymorph (sperm whale or killer whale), which he expects to successfully wield against a low-Wisdom rogue in order to incapacitate the Sunsword (+2 CR). Strahd casts the ray of frost cantrip. Curse of Strahd has a specific leveling style all its own. Vengeful. Based on the classic Advanced Dungeons & Dragons adventure, I6 Ravenloft, released in 1983, Curse of Strahd expands the original adventure into an entire region complete with 13 adventuring locations, including the Village of Barovia and Castle Ravenloft. Under such circumstances, a party of 10th-level PCs is doomed to inevitable failure unless: A character has attuned to the luck blade and uses it to cast wish (replicating the effects of the spell forcecage) to imprison Strahd on the first round of combat, or. At that point it is down to each DM how such an encounter plays out - nothing precludes you from granting strokes of luck, fudging rolls, or throwing in timely ally arrivals when things go south. They did gain two levels after defeating the hags and securing the sword. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Virtual Tabletop Journey all Demongund patrons presents the iconic Curse of Strahd - Baba Lysaga's Walking Hut recreated for use in TaleSpire! 4. Dancing With The Wolves (Combat Theme) - Curse Of Strahd Soundtrack First 3 sessions took place around the House of Lament adventure from VGtR as the intro/tutorial. It also behooves the DM to provide more narrative warning in such cases - signs of danger, direct warnings from NPCs, and (for when it all goes awry) avenues of escape. Hence, assuming the party did head in and end up in fight against the three hags, having the raven summon help in the form of a swarm or a wereraven may be one solution to avoiding a TPK. The Dark Powers are formidable entities that, even restrained in the Amber Temple, still influence the world around them. Like so many RPG video game sandboxes, the mists surrounding Barovia act as a warning: leaving the playable area that limits the narrative of the game, but they are especially unique in one regard: they act as both barrier and catalyst for adventure. Note that this list assumes that Strahd will always save at least one legendary action use after for the turn immediately preceding his own in order to move out of sunlight before the start of his turn and ensure his continued regeneration. Sure, it's horror, and sandboxed, but if the answer to almost anything the characters can do or encounter when they start the campaign is, "just run away," it's not much of a story. If possible, Strahd never begins or ends his turn within 60 feet of the wielder of the Sunsword. It was released on March 15, 2016 and is based on the Ravenloft module published in 1983. Using a deck of tarokka cards, the Dungeon Master can randomize parts of the adventure such as the identity of a powerful ally, the placement of important magic items across Barovia, and Strahd's location within Castle Ravenloft. All rights reserved. The Dungeons & Dragons SRD rules are available by search in the sidebar, as well as any other content you own and have added to the game via Compendium Sharing. By contrast, a party of 10th-level PCs will face a difficult, grueling encounter that risks draining their resources dry and killing at least two characters. So, Strahd has Polymorph. The random nature of the location of magical items in the module also can make some encounters much harder or easier. They tend to go [] in the hundreds of dollars. I think you need to add monsters if you aren't using milestones to ensure the PC's are of sufficient level to enter that area. The adventure is firmly rooted in the horror genre and pits the players against ghosts, werewolves, and the titular vampire himself: Strahd Von Zarovich. The module also includes the Tarokka card decks using the Roll20 interface to shuffle and deal, as well as the deck of illusions, which appears in the adventure. Curse of Strahd Revamped | Dungeons & Dragons No content creator has published a comprehensive guide to customize Strahds Rules-As-Written tactics to perfectly suit a partys preferred play experience and skill leveluntil now. However, part of running a module is accepting a loss of control. Strahd casts greater invisibility before entering combat. This is what I have so far https: . The module contains everything you need to run Curse of Strahd. If you use this option, leave Strahds CR unchanged if at least one PC can cast dispel magic or if the PCs cannot see Strahd (e.g., because the PCs are avoiding looking at Strahd in order to evade his Charm), and increase Strahds CR by 2 if not. Petty. Lets talk a little bit about the things the conversion has that the book doesnt have: The topdown Castle Ravenloft maps in Roll20s conversion were lovingly, painstakingly crafted by Kristin Carlson, andwhile the isometric maps provided in the original content really capture that Curse of Strahd unique aesthetic styleweve only introduced isometric support recently on Roll20! If you expect to successfully use this option to incapacitate a character wielding the Sunsword for at least one minute, increase Strahds CR by 2; if not, use of this option does not change Strahds CR. Imprisonment. I am creating classic rock playlists for music in curse of strahd and I need some help with Strahds Final Battle music. Cant Use Charm. Session 5 of our Curse of Strahd campaign. Easy fights are not treasured or remembered - for "main" encounters a few failed aborted attempts and near escapes makes it epic and satisfying when you finally win. I have been running a campaign using the milestone leveling guide, but as a rule I've been leveling with location in mind. And in fact - both encounters gave them the opportunity to back out prior to the combat, and the option to run away when they realized how hard the fights would be. If you use this option twice or more per round on at least one-third of all combat rounds, reduce Strahds CR by 2; otherwise, use of this option does not change Strahds CR. Privacy Policy. Use this option if you want to threaten a particular low-HP target and/or grapple a PC who you plan to separate from the party. A lightning flash rips through the darkness, but Strahd is gone. Descriptions and events can be too much for young kids, so beware running this campaign with little ones. A few miscellaneous notes on locations, things to remember, and further suggestions: Castle Ravenloft is a massive dungeon crawl that will drain your characters resources, but they may never need to go there. Use of this option does not change Strahds CR. "Death House" will run your player characters through levels 1-3 if they survive. What happens to Sergei and Ireena after Curse of Strahd? In this encounter, Strahds effective CR is either 17 or 21. If you expect to successfully use this option at least five times while employing Advanced Phasing or Hit-and-Run Phasing (see above), increase Strahds CR by 1. I've seen a lot of people complain that mechanics-wise Strahd just isn't THAT tough of a villain to be proper end-game big bad and I realized that he's not really supposed to be a standalone final villain. Creeping Fog is perhaps the easiest lead into Death House if you deposit your player characters near the village of Barovia, but also the least ceremonious. If you use this option on at least one-third of rounds in combat, reduce Strahds CR by 2. Thanks everyone for the support !Art is from : http://laurenstevens.co.uk/strahd/Link to the adventure : http. Strahd pulls a grappled or incapacitated character to an open window and pushes them out, letting them fall down to the castle courtyard below. Strahd is unaffected by any PC taunts specifically regarding Sergei, King Barov, Queen Ravenovia, or Tatyana. So here's our top four tips for DM's running Curse of Strahd! The ghasts and the mound are tough, but certainly doable if the characters play smart. Freely Uses Charm. Kill, some day, but not today. If you use this option and expect your players to make strategic use of such tactics, leave Strahds default CR unchanged if employing No Phasing and reduce Strahds default CR to 7 otherwise. As with many pre-written adventures for D&D, it was a bit like reading a choose-your-own-adventure book from front to back, rather than following the breadcrumbs. He also has three level 4 spell slots and one level 5 spell slot. Final Boss Music For Strahd. Curse of Strahd transforms Dungeons & Dragons 5e from sword-and-sorcery fantasy to a nightmarish realm of gothic horror where the master of Ravenloft awaits atop his castle as lightning flashes across the sky with blood dripping from his fangs. Move. He then drains them to 0 hit points using his bite attack before stabilizing them. By using a legendary action to make an unarmed strike instead of moving, for example, Strahd may gain additional damage or a grapple effect against a target, but he is simultaneously sacrificing additional mobility, survivability, and tactical advantage. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Use of this option does not change Strahds CR. Greater Invisibility. They haven't yet been to the werewolf cave, the Amber Temple, Ravenloft, or Yester Hill. Play games anywhere. If run deficiently, Strahds CR effectively craters to 5; if run optimally, his CR easily surmounts 20. Your players likely know to expect monsters and adventure from their Dungeons & Dragons games, but Barovia provides a suspenseful atmosphere for your players to immerse themselves in. They should have a sense of progress and "next time we'll get em". Use of this option does not change Strahds CR. [6] This module is the first released with the publisher's new focus on diversity and inclusion. Session zero: Let players know there are things that go bump in the night that can kill them without breaking a sweat. Why did DOS-based Windows require HIMEM.SYS to boot? (straight from pathfinder's gamemastery guide). This official /r/CurseOfStrahd YouTube channel will be used to store many . Just in case someone or something tries to push them down the stairs. Learn more about Stack Overflow the company, and our products. (Note that, if swallowed by the sperm whale, Strahd has protection from sunlight and can escape through the blowhole by changing into mist). Curse of Strahd - Curse of Strahd - Sources - D&D Beyond In this encounter, Strahds effective CR is 15, meaning that a party of 15th-level PCs attuned to the Sunsword and Holy Symbol will likely face a challenging, resource-intensive final encounter. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Curse of Strahd Unravel the mysteries of Ravenloft in this dread adventure for the world's greatest roleplaying game. The story is set in the pocket dimension of Barovia, a nightmarish domain of dread ruled by a powerful vampire: Count Strahd Von Zarovich. I am creating classic rock playlists for music in curse of strahd and I need some help with Strahds Final Battle music. This article is for first-time Curse of Strahd dungeon masters to act as a sort of Barovia for Beginners to help you build immersion and enable fun for your players in Ravenloft. [7], Chris Perkins, Dungeon & Dragons Principal Narrative Designer, in an interview with IGN said, "We don't do a tremendous number of box sets. Best Race/Class to play Curse of Strahd!! - D&D Beyond I've only run it once so far, but that did end in a TPK. Passing negative parameters to a wolframscript, one or more moons orbitting around a double planet system. This is what I have so far https://www.youtube.com/playlist?list=PL5mgM5oI1_wWjMitfseiljKhUGVZJu_dd Please help, Scan this QR code to download the app now, https://www.youtube.com/playlist?list=PL5mgM5oI1_wWjMitfseiljKhUGVZJu_dd. 10 Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. DnD 5e Curse of Strahd: What DMs Should Know - CBR Note that the use of a Lair Action other than phasing can allow your players to restrain and/or kill Strahd within 1-2 rounds unless he has a clear escape route and ample distance (60-90 feet) separating him from the majority of the party. Strahd uses his lair action to summon a specter, which attacks a single PC and then vanishes. I'm having the same issue. Ashton Duncan started as a Roll20 content conversion contractor with Curse of Strahd five years ago and is now a product manager. It's fairly easy to tweak encounters, although as a warning it is also not too hard for the PCs to wander off-track and bite off more than they can chew! If you use this option and expect your players to make strategic use of such tactics, decrease Strahds CR by 1. Fall damage: a creature takes 1d6 bludgeoning damage for every 10 feet fallen to a maximum of 20d6. Strahd attempts to always maintain a distance of at least 40 feet from any hostile melee combatant who has a Strength (Athletics) modifier of +4 or greater. Strahd is unaffected by any PC taunts specifically regarding Sergei, King Barov, Queen Ravenovia, or Tatyana unless the PC succeeds on a DC 15 Charisma (Performance) check (made with advantage if the PC has read the Tome of Strahd), in which case Strahd prioritizes that PCs injury or death above other competing targets. Should my party have been doing these encounters or should they have run away? Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Lured to Barovia by the lands dark master and trapped there by a supernatural mist, the players are forced to travel throughout the realm gaining knowledge and experience before finally confronting the vampire Strahd himself. The material components in her summoning spell are an oat milk latte and a high fantasy novel. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. Strahd casts the polymorph spell to turn a PC or NPC into a frog. Strahd uses his lair action to open and unlock one or more doors and windows. The square grid maps will help your players navigate Castle Ravenloft on the virtual tabletop. The r/CurseOfStrahd subreddit is a community-based resource aimed to help Dungeon Masters run their Curse of Strahd games. [15], In a review of Curse of Strahd in Black Gate, Andrew Zimmerman Jones said "Curse of Strahd is really a mix of setting manual and adventure module in one, with a storyline that is extremely open-ended, with endings that (assuming the players survive) allow for continued adventures centered around the consequences of the players' actions in Castle Ravenloft. Looking at the Holy Symbol of Ravenkind's description in Appendix C (p. 222), it looks like something that a group of adventures wanting to take down a powerful vampire would want to have. You can read our full guide to Strahds history, his personality, and how to run him at the table HERE. Is this homebrew variant of Leomund's Tiny Hut a problem? I defeated the big story foe in the area, gain a level. Curse of Strahd - Adventure Lookup Should I re-do this cinched PEX connection? Unfortunately the party didn't take the hint. Bosses in Barovia? : CurseofStrahd - Reddit Lets also assume that his preferred actions include unarmed strike, fireball, and bite (-1 CR); that his preferred legendary actions include unarmed strike and bite (-2 CR); that Strahd doesnt use charm; that he primarily uses his conjure specter lair action; that he prefers to isolate characters through defenestration; that he does not prepare between consecutive combats; and that his responses to provocation are wrathful. Sometimes massively so. You and your players should communicate about the games rules, plots, and content before starting play, but during play you can use tools like Lines and Veils and the Safety Deck available in every Roll20 game to ensure everyones having fun. My L4 party is doing Death House, and I do not have to scale original stuff meant for L1-3 much. Unarmed Strike. 13. He Is The Ancient, He Is The Land - Curse Of Strahd - YouTube The following options refer to Strahds use of his phasing lair action, which permits him to temporarily pass through the solid walls, doors, ceilings, and floors of Castle Ravenloft as if they werent there. Sleep. Curse of Strahd is a fairly free-form adventure where the characters are drawn into Barovia and must defeat Strahd to . D&D: How To Terrify Your Players In Curse Of Strahd - The Gamer Strahd uses his lair action to attempt to sever a PC's shadow, creating an undead shadow. [] Every adventure since Curse of Strahd has included one or several queer characters, and Crawford assured Kotaku that this will be a constant into future adventures []. The specter and the animated armor might seem obvious threats, but the shadows that surround characters, the ghouls in maze-like corridors, the mimic door that prevents escape, and the ghasts guarding needed supplies are even more deadly. In general, Strahds CR cannot go below 5. The wind's howling increases as he turns his gaze down toward the village of Barovia. Death House - this is a hard starting adventure, but one that I found to really set the scene and vibe of the campaign. Use this option if you want to give your players a clear opportunity to easily kill Strahd with massive damage and/or grapple attempts without giving him an opportunity to react. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign. The result was a torrent of ideas for new locations, characters and encounters". This subreddit serves as a helpful place for anyone running the Curse of Strahd module for D&D 5e. From what I remember, if you are simply talking about the leveling guide - they award levels for various in-game events (such as finding artifacts, or completing areas). Bonegrinder - I feel that warnings discouraging the party from entering too early are key to this adventure. Which only now gets them level 5 but they have been fighting CR 5's most of the way, with the occasional CR 1-3. @DaveMunger Indeed, a quite difficult campaign to be sure. Tease, taunt, humiliate - Yes. Are there any overpowered race/class combinations for Curse of Strahd? In Curse of Strahd, who's feeding everyone? By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. There were four characters + Esmerelda in the party at the end. Use this option if you desperately need to deal a tiny bit of damage to an isolated, low-AC, low-HP PC outside of sunlight, or if you want Strahd to waste his lair action. and our What would stop him from turning into a T-Rex 4 times before actually taking on the party in his true form? The following options refer to the legendary actions that Strahd might employ immediately after a given creatures turn while in combat. Curse of Strahd is an amazing fantasy-horror D&D 5e campaign set in the demiplane of Barovia which is ruled by the legendary vampire Strahd von Zarovich. Curse of Strahd Dragon of Icespire Peak Dragonlance: Shadow of the Dragon Queen Dragons of Stormwreck Isle . He also has three level 4 spell slots and one level 5 spell slot. Curse of Strahd / YMMV - TV Tropes In Vallaki, the party has the opportunity to run into a nest of vampire spawn whilst investigating a coffin maker's shop. No Phasing. Figure out what your players care about and what leans into the aspects of play they enjoy, and make that narrative happen in the cards. Use of this option does not change Strahds CR. Now, Strahd has become convinced that a young Barovian woman is the reincarnation of his beloved Tatyana and wishes to make her his bride. 1: Into the Mists Strahd von Zarovich Fortunes of Ravenloft Adventure Hooks Ch. Strahd casts the sleep spell, placing the sphere such that it will only impact a specific wounded target. Want to support my work and get cool perks like personal campaign advice, mentoring, DMing resources, homebrew TTRPG encounters, & early access to guides? Sever Shadow. Ways To Improve DnD: Curse Of Strahd - The Gamer If you choose this option, set Strahds default CR to 13 if your players know at least one spell of 7th level or higher that can automatically incapacitate Strahd, such as power word pain or forcecage; and 17 otherwise. I found the Sunsword, I gain a level I defeated the big story foe in the area, gain a level. Use this option if you want to make your players, one-by-one, rip up their character sheets in the middle of the session. Did the drapes in old theatres actually say "ASBESTOS" on them? Use this option if you want to allow Strahd to attack without disadvantage in sunlight, force the PCs to attack with disadvantage, prevent PC spellcasters from casting spells that require sight, and observe the PCs' conduct and location without revealing himself. 6 of Curse of Strahd under character levels? Reddit and its partners use cookies and similar technologies to provide you with a better experience. The Dark Lord of Barovia, the master of Ravenloft, the first Vampyre Count Strahd Von Zarovich is a contender for the title of D&Ds most iconic villain of all time, right alongside the Vecna, Acererak, Xanathar the mad beholder crime boss, and Halaster Blackcloak. Although the ZIP files are now outdated (I have released . We find that more exciting (not that there are not ways to act tactically to adjust deadliness). I'm currently DMing a Curse of Strahd campaign (slightly modified to fit into an existing world I am slowly building (following core rule books for the most part). [12], In 2016, Henry Glasheen, for SLUG Magazine, highlighted the legacy of the original Castle Ravenloft and wrote "Curse of Strahd carries on this legacy admirably, diving deeper into the bloody past of Count Strahd. How long should it take to travel across Barovia? So far, the "bosses" they've fought have been Baba Lysaga, a suped alpha werewolf, and a beast at the Abbey of Saint Markovia I shamelessly stole from Bloodborne. Id recommendat the leastencouraging your players to long rest. Thats good advice - I'v been slowly working through the book to make sure I get all the connections correct. Am I missing something here - or is this the proper sequence? Stoic. I'd also love to put some bosses in there that mimic Strahd's tactics (retreating, summoning minions etc) so that when they finally face him, they have some form of believable tactics so it feels like their characters have improved tactically. [4] On the development process, Perkins said: "Without the Hickmans, this project would've died on the vine" and that "the Hickmans envisioned Strahd differently than he's depicted in the original Ravenloft adventure.

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