warframe impact to slashshallow wicker basket
New Impact to Slash Mods Hot or Not?! Stacks multiplicatively with other armor reduction effects. WARFRAME Wiki is a FANDOM Games Community. your option 2: secondary stat: Reloads are faster while sprinting, even more so in Gauss hands. Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. Naramon 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? It's not without its flaws though. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. It's an excellent damage type to pair with Viral or Corrosive. Applying additional status effects will refresh the duration. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. (1.3*3.7=4.81 vs. 4.6). At high levels, Heavy Gunners are basically gods by comparison. Blast is created by combining Heat and Cold. Most builds in Warframe take advantage of the Hunter Mods in some way. And impact as a base element is good against shields. Yes I know that, but does it matter? However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Enemies will get tankier just by scaling health. Impact - The staggering physical damage type. These are the most common damage types. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Only to then have the community complain that they want harder content. why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. Gallery Old appearance Patch History Update 11.0 (2013-11-20) Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. 14,973 Found the internet! Rarity Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. Out of every elemental damage type, Blast is arguably the worst. Status Effects General The status effect of Impact damage is Stagger. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. which is why in my suggestion, there would be effectsthat bypasses armour and shields. 6 . Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. Impact: Impact Damage is one of the three physical damage types. All rights reserved. The only thing keeping it from being on the number one spot in this tier list is that it's very situational. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. Log In Sign Up. Can be obtained from transmututation We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. what point does it become 0?, like what level? Close. Endgame builds seldom use Cold on its own, although some players will use this on a status primerweapons that are built around inflicting status effects and nothing elseto increase the effectiveness of Condition Overload and similar mods. The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. P.S. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . you wont be sitting for so long hitting the same target. Max Rank with negative impact riven, you can make whipclaw to be slash-puncture only. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. sooner or later, Slash will be nerffed againor become useless against enemies. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. Main: Roasted chicken with roasted potatoes and green beans. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. New comments cannot be posted and votes cannot be cast. This is even though Fulmin already has innate Electricity.). i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. Slash tiberon Grants a high burst of damage on certain enemies. Warm and healthy dish with various veggies and herbs. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. Impact Damage is one of the three physical damage types. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Max Rank Description If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. New player here. At low levels, IPS fine. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. Endo Required To Max At 6000 ferrite armor, 100 Corrosive deals 29 damage. 1 mod = 5 stacks (resets at 5 stacks) If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? It's easy! Introduced Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. This weapon has impressively high base damage and slash damage. Its status effect, while powerful on paper, deals insignificant damage on its own. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Simply selecting the proper config for the occasion ~ been working well for me so far. For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. 1XIV. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. Armor strip and DoT damage make Heat excellent for all factions across all activities. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. This mod does not have a description in the Polish Warframe Client. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. Scaling armor gives ehp disparity even between units of the same faction. The damage system we have now should be further simplified. A +10% slash would make the weapon deal 5 more slash damage. Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. Valve Corporation. For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). Alloy armor which the Corpus love to use on some of their robots. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. You might be able to make an argument for the 90% melee ones since they both have much higher values than the rest of the I/P/S mods and some melees are extremely weighted in one damage type (ex. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. Slash only shows its mettle when armor levels get high and that doesn't take very long. 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. It causes enemies to flinch and recoil backwards. Type Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. They are the physical elements of the game. All stack counters should be rolling counters, e.g. 2020 Digital Extremes Ltd. All rights reserved. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Charles Burgar is an expert on all things tech and gaming. Only use this on a status primer. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? Melee units are unaffected by Blast's status effect. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. But later this will all be bullshit and you will just want slash and elemental mods to deal with armor. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . I can see how my suggetion may seem to complicate things, but it doesnt really. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. Like my question is are one type of stat more values than other? Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. My proposed impact and puncture rework There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. Only Physical damage type worth a damn is Slash. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. A mod for +10% puncture would do absolutely nothing. Increases effectiveness against enemies with Shields, especially Corpus units. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. Option 2: Secondary stat increaseonthe IPS mods. +30% Impact (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. Very high critical and status chance also with high attack speed. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. Yet, anything someone says thatregards nerffing that power, isrejected by the community. WARFRAME Wiki is a FANDOM Games Community. Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg. Viral/Bleed remains as the best answer to armor besides Warframe abilities. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. It's a design problem when Bleed tics deal more damage than Puncture damage. Obtained From: Sister Liches. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. 2,000 The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. It's tough to top Viral in the current meta.
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